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Heroes vs. Villains: How Gamification Helped in the Fight Against COVID-19

The book Gamification and Artificial Intelligence During COVID-19: Case Studies in Health and Education shows how technology innovations were used for better patient management, prevention, and awareness campaigns during the pandemic.

Do points, badges, quests, and avatars contribute to better health? To find out, The Sidebar’s reporter, Artur Olesch, reviews the book and interviews the authors.


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